Path of Exile Wiki is a Fandom Gaming Community. And are less likely to come here and complain. Supported Skills deal 0.5% increased Cold Damage, Supported Skills have (187-227) to (280-341) added Cold Damage, Supported Skills have 1% increased Attack Speed, Supported Skills fire 5 additional Projectiles. It's worth trying to get the completion bonus on every map up to this point that you can if you feel you need it. Place into an item socket of the right colour to gain this skill. If you ignore the portal, at some point in the future you're going to have to run that exact map again, finish it, and actually enter the portal. Cannot modify the skills of minions. At this point the pattern of what we're aiming for should be pretty clear. For the first 20, you can spawn the conqueror fight after running 2 additional maps once you get that first taunt. You move stones to ensure that only the region you're targeting can drop maps of that tier. You DO NOT need to actually fight him, just open the portals and then throw another map into the map device to get back on the watchstone grind if that's what you want. Step 12: Probably die to Sirus: You can now fight Sirus for the first time! Now, POE Blight is still available on PC, PS4 and Xbox One, and POE 3.9 Conquerors of the Atlas will launch online after less than a month. Again, during this process you should be seeing maps in the region with two watchstones drop. i.e. Supports any skill with an area of effect. Bank all of their watchstones. At this point you should start to glean why we explicitly put two watchstones into another region--the whole point is to "leapfrog" our usable map pool. 2) The story of 3.9 : Conquerors of the Atlas. Step 1: Your Base Atlas: You need to go to any corner and run maps in that corner to spawn your first conqueror (Baran), then keep running maps to fill the progression track on the atlas screen so you can fight him. For the last 12 stones the game randomly picks 4/7/9 maps you have to additionally run to fight them. Watchstones are quest items for the Atlas of Worlds system. You won't encounter Baran unless you keep (foolishly) running maps here after earning the final watchstone of the region. So I'd argue you'd need slightly superior map drop luck to go with that strategy, but the execution sounds fairly straightforward. Supported Skills deal 0.5% increased Burning Damage, Supported Skills deal (55-59)% more Burning Damage. By doing this now, we start getting maps to drop in this region as you kill the remaining conquerors for the first time, thus when the time comes to hunt down and kill each conqueror for the second time you already have a map pool entirely in a single region to make the process simple and efficient. Media Contact Company Name: Poecurrency Supported Skills deal 0.5% increased Spell Damage, Supported Skills deal (45-49)% more Spell Damage. Spiritual successor to Diablo 2, Press J to jump to the feed. How does this compare to the method where you bounce back and forth between outside and inside regions. It's not physically possible in the current atlas to set yourself back, it's strictly forward progression. Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance. I rush one corner, socket the watchstone in the respective inner region, rush the next corner, socket the watchstone in another inner region, etc etc, then do an inside region, socket a watchstone in an outer region. Now, we want to spawn and kill each conqueror a second time. Must support both a skill that hits enemies, and a hex curse skill to work. With the release of POE 3.9 the Conquerors of the Atlas, it is as important for fans and caring about the game plot as the in-game economy. Huh, that's an interesting atlas strategy I've actually never heard of. Supports aura skills that affect you and allies, increasing the aura's effect on allies, but preventing it from affecting you at all. A single act of anger travels countless paths of destruction. You've already obtained a watchstone in each corner, which means you have to either kill three conquerors in one corner and the last in a different corner, or kill two conquerors in a corner and two in a different corner. Enemies can be hit by multiple arrows from the same attack. This page is an overview of the expansion. Just like you did before, you're going to exclusively run only those maps until you spawn and kill all four conquerors again. The hex will be applied when enemies are hit by the other skill. These guides are always overly complicated. Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. We don't want that, we want every single T14 to actually be useful to our goals. Right click to remove from a socket. Right click to remove from the Socket. Like any other expansion of POE, POE Currency is the strongest evidence to determine the economic situation of the players, so the economy guide is definitely necessary with the new expansion. Supported Skills deal 1% increased Projectile Damage, Projectiles from Supported Skills Fork an additional Time. If you are newer, you shouldn’t compare yourself to top tier players. You don't have to follow a guide, and you can't really fuck it up. Cannot support Vaal skills, minion skills, or skills used by totems, traps, or mines. You may unsocket the two watchstone region if you want (though keeping it there is acceptable), but now you want to put four watchstones into the final inside region. Step 14: 21st-24th Watchstones Obtained and Mid-Rotation Leapfrog: Run maps in the first four watchstone outer region you have a built up map pool in until you have killed three conquerors. Step 13: 6th Rotation Corner Leapfrog: Things are going to get awkward as we no longer can sit in a single region and kill all four conquerors. Then keep repeating, again with that same map pool, until you kill your 6th, 7th, and 8th conqueror. This is just min/maxing the simple process. They came, full of vim and vigour, to take what was not theirs. Cannot support curse auras, or other auras that only affect enemies. It is introduced in Conquerors of the Atlas expansion. Path of Exile: Conquerors of the Atlas is the ninth expansion for Path of Exile.It was officially announced by Grinding Gear Games on November 15, 2019, during ExileCon and was released on December 13, 2019, alongside the Metamorph league.This expansion continues the War for the Atlas storyline and introduces a new endgame, including a revamped Atlas of Worlds, new influenced … Step 6: 3rd Rotation Leapfrog: You may remove the one watchstone from the region you just ran for simplicity if you have an abundance of T8+ maps, otherwise keep that watchstone alone. Once you've killed three conquerors, that corner region is complete, so unsocket at least two watchstones to prevent any further T14 map drops from that region. In particular, Conqueror’s influence and Watchstones were added. 1% increased distance between Firing Points, Supported Skills also fire Projectiles from up to 4 points on each side of you. Supports any skill that hits enemies, making those hits penetrate enemy cold resistance. Step 4: 2nd Rotation Leapfrog: Place two of your banked watchstones into a different inside region. DO NOT run any map that drops in the region you put the watchstone in, you want to save them all for Step 4. Supports spell skills that apply an effect to an area around a targeted location. Keep the four watchstones in the corner region you built a map pool in and put four watchstones in any other corner region. Set more realistic goals for yourself. If supporting a minion attack skill, the minion's skills will not also strike extra targets. Now instead of trying to build a map pool for a future set of conqueror fights, we're trying build a map pool for a region we have to jump to in order to finish the conqueror cycle. That is to say, if you're in a corner region where you killed Baran all the way back in Step 1, the first three conquerors you encounter in this region will always be Veritania, Drox, and Hezmin. So each set of four conquerors from the 21st watchstone onwards takes an average of around 40 maps. If you don’t folllow the guide exactly it just takes longer. POE 3.9 The Conquerors Of The Atlas Currency Trade Guide. Step 3: 2nd-4th Watchstones Obtained: Travel to the other three corners of the atlas and kill each of the other conquerors. This is a Support Gem. Read through a couple of times but still not fully understood. Use this is a fairly safe method to personally learn the fight yourself, so in the future when you fight him when he's harder (and has a better loot pool) you will be better prepared. General Atlas mechanics that players need to know but often don't understand: --Putting a watchstone into the atlas does not magically upgrade all maps you currently have. Supports any skill that hits enemies, or can deal burning damage directly. Step 16: 29th-32nd Watchstones Obtained: Again, there are no more shuffles needed after Step 15a, all you have to do is exhaust all the remaining watchstone locations (which will likely be one conqueror in the four watchstone region you have the biggest map pool for currently, and three conquerors in the final corner four watchstone region). If your goal is to efficiently obtain all 32 watchstones, your aim is to ensure every single map you run is explicitly towards that goal. [PoE 3.11] Which maps to set as favourite – Harvest Map Guide [PoE 3.10 Delirium] 20+ Best League Starter Build Guides [3.9 Metamorph] 20+ Best PoE Starter Builds for Conquerors of the Atlas [3.8 Blight] 20+ Best PoE Builds & League starters for Blight league [3.7 Legion] 20+ Strongest PoE … Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It doesn't matter what you pick. Most videos I had seen on this subject over the past couple of leagues just sort of explained all the rules without suggesting efficient routes of getting the watchstones quickly, so this was a useful read. The channelling skill will trigger a spell periodically while channelling. Depending on your luck and whether or not you get good layout map drops more often than others, it may be even shorter for you (and would be for me since a lot of time was spent backtracking for loot this league). Ensnared Enemies take 0.5% increased Spell Damage. Edit: This thread will be locked within a month due to its age, but people are still coming here to ask questions. You want every map drop that isn't of an obsolete tier to be one of two things: either part of the region you're running, or part of a region you're about to run. Even I can barely understand this post and I've been here since 2013. Cannot support triggered skills. For a full list of changes, see the. Step 9: 13th-16th Watchstones Obtained: Run your built up map pool in the three watchstone region until you kill all four conquerors in it. Hopefully with images this guide is comprehensive enough to be clear to anyone still confused on atlas progression, without needing to sift through 30 minute videos on this. Supported Skills Repeat an additional time, Supports any skill that hits enemies or inflicts ailments, Supported Skills have 0.5% increased Duration of Ailments on Enemies, Supported Skills have (56-64)% increased Duration of Ailments on Enemies. The end goal of all these words and stone moves is to keep map drops more or less deterministic -- targeted to a region instead of using the entire Atlas as potential drops. The mind is a filter through which anarchy becomes order. Does not affect projectiles fired from other locations as secondary effects. Lead the army of the damned from the front. We want to start having maps drop in that three watchstone region as you work on the next step. It’s the best part. 0.5% increased Effect of Supported Curses, (80-88)% increased Area of Effect of Supported Curse Skills. Hence why we established this in Step 2. Supports melee strike skills, causing them to also strike at extra targets simultaneously. Note that it is impossible to continue fighting the regular conquerors until you open portals to Sirus fight. With significantly more efficient play, a good player can reasonably blitz through all 32 watchstones in a single 12 hour session if they were determined enough. If anyone is curious how long this strategy takes to acquire all 32 watchstones, I acquired them all in 18 hours this league. Damn, a video version would be really really appreciated. Supported Skills Penetrate (38-42)% Fire Resistance. Focus on a single region until it's done. As I mentioned earlier, you may not have yet developed a great map pool for this, so either farm those maps or just outright buy them. It’s not just some simple process but one that I have to be very careful not to mess up or I just set myself back. His difficulty is based on your Awakening level at the time you open portals to his fight, so if you're brand new to this I'd advise unsocketing everything so you're A0. RNG would have more of an impact on your method, since you might be trying to push into the bottom left corner and instead of getting those maps you just keep getting maps from socketed inner regions. Throughout steps 1 through 3, you want to unlock all eight citadels, because the rest of the atlas progression will eventually become sort of impossible if you can't actually socket watchstones in specific regions. This is more about efficiency ang getting watchstones than messing up. These skills will instead fire a payload arrow into the air to land at a targeted location. They can be used to raise the tier of … Continue reading "Ivory Watchstone PoE Guide" Best place to put it is in the region with the most adjacencies to the corner you killed Baran in. Items or POE Currency trade runs through almost every step of the game while playing POE, and every item players get in it can be traded, which can also bring them extra benefits. Place four watchstones in either of the two remaining outer region, then run maps in the other four watchstone outer region you, hopefully, acquired several drops for. Supports spell skills, making their effect reoccur when cast. Forget the 14,000 words if it gives you anxiety. Summons a ballista totem that propels a sequence of fiery arrows into the air. Supported Skills deal 1% increased Cold Damage, Supported Skills Penetrate (38-42)% Cold Resistance, Supported Skills deal 0.5% increased Damage over Time, Supported Skills deal (65-69)% more Damage with Ailments. The Exiles who defeated The Elder have become a danger to Wraeclast. Supported Skills have 2% increased Aura Area of Effect, Non-Curse Auras from Supported Skills have (41-49)% increased Effect, Supported Skills deal 0.5% increased Melee Physical Damage, Supported Skills deal (50-54)% more Melee Physical Damage. Once a Conqueror is first encountered, they will no longer leave that region until they have been encountered several times. After killing him, he will drop a watchstone. An inside region with four watchstones, and an outside region with three, all have multiple T14 maps that dilute our drops. Minions cannot apply hexes this way. When we want to kill the conquerors for the third time it will require running a region with two watchstones, thus we want to start having those maps drop in advance. This expansion continues the War for the Atlas storyline and introduces a new endgame, including a revamped Atlas of Worlds, new influenced areas and bosses, four new influenced item bases, and enhanced versions of support gems called Awakened Support Gem. Cannot support totems, traps, or mines. You just have to be cognizant of what moving stones around will do for your map drops. Why are we doing this? Supported Strike Skills target 3 additional nearby Enemies, Supported Skills deal 0.5% increased Physical Damage, Supported Skills deal (60-64)% more Physical Damage. Divinity is not the only path to enlightenment. Supported Skills deal (45-49)% more Damage over Time, Supported Skills deal 1% increased Physical Damage, Supported Skills deal (60-64)% more Physical Projectile Attack Damage, Supported Skills deal 1% increased Chaos Damage, Supported Skills deal (40-44)% more Chaos Damage. The extra targets must be a minimum distance from the user. The supported skills' arrows will then fire out in a circle from where it lands. The rest fought bravely, and died horrifically. It will be very hard to get the maps you need to run in the outer region in any efficient matter, and the difficulty jump will be jarring also. Repeat till done. Conquerors of the Atlas, and the new MetaMorph League, introduced a ton of new content to Path of Exile.The ARPG is getting a full rework of the Atlas system, pushing the need for an entirely new guide for the end-game mapping system. Cannot support triggered skills, channelled skills, or skills that create Minions. Supported Skills Repeat 3 additional times. No guarantees this guide will still be relevant with the 3.13 atlas expansion, however. Sirus hits like a wet pool noodle and has as much life as a T2 boss, he's a total joke. Bank all their watchstones, do not socket them anywhere. Supported Skills have (50-54)% increased Area of Effect. I n this Beginner’s Guide to Atlas of Worlds and Maps 2019 we will cover all the necessary info about mapping in Path of Exile.Maps are an end-game system that lets you complete many different types of maps with the added benefit of different modifiers for additional rewards. This has caused a lot of confusion, and I still haven’t seen anyone else create a good guide yet. Gearing up, lots of upgrades, maps dropping you need. More posts from the pathofexile community, A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. Step 5: 5th-8th Watchstones Obtained: Using your map pool of the region with one watchstone, run maps over and over until you kill your 5th conqueror. Projectiles Pierce 0.1 additional Targets, Supported Skills deal 0.5% increased Chaos Damage, Supported Skills have (190-234) to (284-352) added Chaos Damage, Supported Skills deal 0.5% increased Lightning Damage, Supported Skills have (23-29) to (445-543) added Lightning Damage. But the general idea isn't too different. Must support both a channelling skill and a non-channelling spell skill to work. Conquerors occupy regions of the Atlas and are randomly encountered as you enter maps. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Step 8: 4th Rotation Leapfrog: Keep that three watchstone region where it is. Step 2: First Watchstone Atlas Put this watchstone into any inner region on the atlas (those are Valdo's Rest, Lex Proxima, Tirn's End, and Glennarch Cairns). PoE 3.9 Adds a new mechanic – Watchstones: These can only be obtained by defeating one of the new Atlas bosses. In the Conquerors of the Atlas expansion, the way that the Atlas works was completely redone. On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light. Step 11: 17th-20th Watchstones Obtained: Run your pool of maps belonging to the inside four watchstone region and kill all four conquerors. Do not run those maps yet, they will be run in the future. Step 15: 25th-28th Watchstones Obtained: You don't need to make any immediate watchstone changes between Steps 14 and 15 due to how dealing with the corners works; you need to kill two conquerors to finish out the region you've most recently run, and then two in the region you've been trying to build a map pool in. Supports any skill that hits or burns enemies, or inflicts elemental ailments. I want to get several maps in New Vastir during this rotation, because I can only kill three conquerors in Lira Arthain and must get the 4th elsewhere. Note that you may not get many drops for the four watchstone region at this point, which isn't abnormal. Supported Skills have 1% increased Area of Effect, Supported Skills deal (40-38)% less Damage to surrounding targets. At this stage you should prioritize completing the Awakening map bonuses, as if you cap that at 150 maps you are generally adding 20-30% IIQ to every single map you run. Projectiles from Supported Skills Pierce 0.1 additional Targets, Projectiles Fired by Supported Skills have 5% increased Projectile spread, Supported Skills fire 3 additional Projectiles. There's going to be pretty heavy variance during the last 12 watchstones. Supports attack skills, or spell skills that deal damage. My general strategy (and one others use) is the "Leapfrog" Strategy. Cannot support skills that already fire arrows into the air, channelled skills, or skills that create Minions. For the last 12 stones the game randomly picks 4/7/9 maps you have to additionally run to fight them. The Conquerors of the Atlas are four new bosses that have been introduced to the game. He serves as one of the end-game bosses of the Atlas. You will always be able to fight him after a cycle of killing all four conquerors from here on out. Supports projectile skills, making their projectiles fork into two projectiles the first two times they hit an enemy and don't pierce it. Though we cannot touch; one thought, one wish, through centuries alone in darkness. Supported Skills deal 1% increased Lightning Damage, Supported Skills Penetrate (38-42)% Lightning Resistance, Minions from Supported Skills deal 1% increased Damage, Minions from Supported Skills deal (50-54)% more Damage.